Warehouse 13 | Puzzle Theory in South Windsor, CT

Did Warehouse 13 yesterday at Puzzle Theory. This is now in my top 3 favorite rooms of all time. When looking at the description this one noted it was "creepy" and I didn't need to go any further...sign me up! Knowing that a creepy puts you on edge even when there is nothing to be concerned about and adds so much to the experience. A nice mix of special effects, puzzles, and yes...jump scares. I have never laughed so hard as we bartered for who was going to do this one particular action.

We went into the lobby to register and it was minimal and average in appearance - nothing stood out. When it was time for the room we were taken outside and to another locked entrance. I wondered what had we gotten ourselves into. We entered, our game master left and the countdown started and we were faced with finding a way to enter Warehouse 13. It was dimly lit and felt like we were truly at the door of a top-secret place. Once we figured out the way in, we found ourselves in a small inner chamber. Without giving away how many rooms (because that is part of the fun), it held true to the theme with decor, lights, and sound.

THE DETAILS Synopsis from Puzzle Theory: You are to go in, undercover, to see what lies in the mysterious Warehouse 13, where it is believed Dr. McCurdy has set up his shop. Be careful, as he may have booby-trapped the place, in order to hide his experiments. Your job is to get in, collect intel on what is inside, and report back to us in one hour. We don’t know what lies ahead, but it is up to you to save our town!! Types of Puzzles Encountered: Physical Puzzles Light and Sound Hidden Objects Visual Design Logic Puzzles

My Overall Rating: 5 out of 5 Best of the Best

Escaped: Yes



Physical Considerations: Someone will be required to crouch down and crawl.

Website: Puzzle Theory

Cost: $30 per person

Players: 3-10 Players

Time Limit: 60 minutes

Difficulty: Reasonably Challenging


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